Table of Contents
Shooters
Important Design Considerations
COTS Options
Resources
Shooters
A shooter is a mechanism that shoots a game piece from the robot into/at some sort of target.
Important Design Considerations
The shooter itself should probably just be adapted from previous games/our shooter CAD design repository
Important Things To Test/Decide For Each Game
Compression (How much the ball is squeezed when being pushed through the shooter)
Compliant Wheel Diameter (The diameters of the Compliant Wheels that fire the ball)
Hood Length (The hood keeps the ball in contact with the wheel, this defines how long the hood is)
Wheel RPM (The speed at which the wheels that shoot the ball rotate)
THESE VARIABLES SHOULD BE TESTED BEFORE THE FINAL DESIGN
The shooter itself is limited by the indexer (The thing that brings the balls to the shooter)
If the speed or position of the ball isn't consistent as it's b, the shooter won't be consistent either
COTS Options
WCP Greyt Shooter
Resources
Design
Hooded Shooter Parameter Estimator
Google Doc On Important Shooter Design Factors
Learning
Chief Delphi Thread On Shooter Design